LEVELING UP LEARNING: ENHANCING SELF-DIRECTED LEARNING IN COMPUTER APPLICATIONS TECHNOLOGY WITH CLASSCRAFT

Leveling up Learning: Enhancing Self-Directed Learning in Computer Applications Technology with Classcraft

Leveling up Learning: Enhancing Self-Directed Learning in Computer Applications Technology with Classcraft

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This study explores how gamification can be incorporated when facilitating theoretical content in Computer Applications Technology (CAT) to promote self-directed learning of Generation Z learners.The CAT curriculum consists of practical and theoretical content, and Generation Z learners tend to perceive theoretical content as less engaging and less stimulating.The dynamic nature of CAT, however, requires CAT learners to read more be self-directed learners who take ownership of their learning and are motivated and engaged in learning both the practical and theoretical components.A basic interpretive study, within an interpretivist paradigm, was applied as the research design.Purposive sampling was utilized, and 106 CAT learners at a South African high school participated in the research.

A traditional teacher-centered approach was first followed to facilitate theoretical content.Thereafter, gamification with Classcraft was applied as an intervention.Data collection was performed by implementing post-open-ended questionnaires and focus group interviews.Results indicate that Generation Z learners crave instant gratification and lack skills such as self-motivation and critical thinking.A teacher-centered approach was found unsuitable for facilitating theoretical content to socksmith santa cruz Generation Z learners.

Gamification has the potential to entice Generation Z learners from different socioeconomical and cultural backgrounds to experience theoretical content in a more engaging and enjoyable manner and foster self-directed learning.

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